Search found 8 matches
- Sun Mar 17, 2024 5:51 pm
- Forum: The Fitting Room
- Topic: SDL joystick number - any way to force?
- Replies: 0
- Views: 36009
SDL joystick number - any way to force?
Background: my system is linux, so using SDL for input. I have an arcade panel that I use for any games with digital joysticks, but for any games/emulators that need an analog stick I just plug in one or two F310's as needed. To get these to map to a consistent P1 vs P2 in other emulators, I setup u...
- Sun Feb 18, 2024 7:15 pm
- Forum: The Catwalk
- Topic: minimum GPU needed for full frame rate?
- Replies: 5
- Views: 27358
Re: minimum GPU needed for full frame rate?
Update: I tried finding deals on nvidia cards in the model range suggested, but in the end settled on an AMD RX570 that I was able to find NIOB for about $80. Results: working great. Supermodel running at 1080P, 60 fps, and radeontop is reporting GPU usage in the range of 20-30%. And it looks beauti...
- Sun Dec 03, 2023 11:05 pm
- Forum: The Catwalk
- Topic: minimum GPU needed for full frame rate?
- Replies: 5
- Views: 27358
minimum GPU needed for full frame rate?
Any recos on what a good minimum spec would be? My arcade computer only has a ~10 year old CPU in it with Intel integrated GPU, clearly not cutting it. I would like to see if I can just pickup a GPU on the cheap that would give it enough horsepower to run at least native res at ~60 Hz, maybe even hi...
- Thu Nov 30, 2023 12:48 am
- Forum: The Fitting Room
- Topic: unable to load bitmap crosshair texture
- Replies: 10
- Views: 49966
Re: unable to load bitmap crosshair texture
No, my command prompt has been at home folder level, and running the executable by typing in its full path:
/home/arcade/Supermodel/bin/supermodel
Would that change the behavior somehow?
/home/arcade/Supermodel/bin/supermodel
Would that change the behavior somehow?
- Wed Nov 29, 2023 2:52 am
- Forum: The Fitting Room
- Topic: unable to load bitmap crosshair texture
- Replies: 10
- Views: 49966
Re: unable to load bitmap crosshair texture
After downloading the repository and extracting it, I just moved the whole folder into the highest level of my home folder, so there was a folder sitting there as ~/Supermodel with all of the repository folders/files in it. I made the executable there, so it ended up as ~/Supermodel/bin/supermodel. ...
- Tue Nov 28, 2023 3:09 am
- Forum: The Fitting Room
- Topic: unable to load bitmap crosshair texture
- Replies: 10
- Views: 49966
Re: unable to load bitmap crosshair texture
My knowledge of linux/unix standards is far from perfect, so the contributor that suggested this may be right. But to me it would seem easier to have it first look in the working folder from where the program was run? I am probably in the wrong in that I just left the executable in the spot that it ...
- Tue Nov 28, 2023 2:47 am
- Forum: The Fitting Room
- Topic: unable to load bitmap crosshair texture
- Replies: 10
- Views: 49966
Re: unable to load bitmap crosshair texture
I had a couple more minutes tonight to play with this. Turns out that instead of just having the Assets folder in ~/supermodel where it was after compiling, the program was looking for it in ~/.local/share/supermodel. Figured this out by just running "supermodel" with no rom or other optio...
- Mon Nov 27, 2023 1:22 am
- Forum: The Fitting Room
- Topic: unable to load bitmap crosshair texture
- Replies: 10
- Views: 49966
unable to load bitmap crosshair texture
Hello!! Just trying supermodel again after a couple year hiatus as I am working on getting my emulator rig updated, super happy to see that there is still active development on it. Built from source for linux, and quickly figured out that I needed config files moved over to the right spot, but then ...