Search found 144 matches
- Thu Mar 20, 2025 8:26 pm
- Forum: The Fitting Room
- Topic: Digital Input - Arcade Stick Finesse
- Replies: 2
- Views: 11185
Re: Digital Input - Arcade Stick Finesse
I've implemented this in the bart/consistent-decay branch, if you want to build it and give it a try. The existing keyboard settings exist and will always take precedence if they are specified in the INI file. Otherwise, InputDigitalSensitivity and InputDigitalDecaySpeed can be used and these will a...
- Thu Mar 20, 2025 2:42 am
- Forum: The Fitting Room
- Topic: Digital Input - Arcade Stick Finesse
- Replies: 2
- Views: 11185
Re: Digital Input - Arcade Stick Finesse
You're right, I never realized this. I feel like we should completely rework this decay/attack (sensitivity) system altogether. I'm not sure how real games do it but I assume it's some non-linear function of time. The straightforward solution would be to add InputJoyDecaySpeed and InputJoySensitivit...
- Sun Mar 02, 2025 11:24 pm
- Forum: The Fitting Room
- Topic: linux Supermodel3 link mode
- Replies: 1
- Views: 62249
Re: linux Supermodel3 link mode
Paste the configs here as well as the command you use to start each instance of Supermodel. Also, please paste the Supermodel.log. To make this more readable, there are code tags you can use here to format the text.
- Wed Feb 26, 2025 4:10 am
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 8
- Views: 279758
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
According to Wikipedia, Intel purchased all of Real3D's IP and then 3Dfx purchased it from them. Then Nvidia and ATI fought over the corpse. There's nothing classified about Pro-1000 -- it was sold for civilian use cases such as flight simulators and some units were even sold to city planners (Phila...
- Thu Feb 20, 2025 6:14 pm
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 8
- Views: 279758
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
The Model 3 arcade board stack is similar to the Pro-1000 image generator as far as we can tell. The image generator had a PowerPC CPU as well that ran firmware. It was connected to a Windows NT workstation via a SCSI cable (hence why Step 1.x have a SCSI controller, which is used only for its DMA c...
- Tue Feb 11, 2025 5:19 am
- Forum: The Dark Room
- Topic: Magical Truck Adventure - country check
- Replies: 1
- Views: 159073
Re: Magical Truck Adventure - country check
That's an awesome discovery! I always wondered about that. Really odd that they put the country check in there. IIRC the sound ROMs aren't any more accessible than the PowerPC CROM EPROMs. I wonder why they chose to put the country code there.
- Thu Feb 06, 2025 8:37 pm
- Forum: The Catwalk
- Topic: How powerful is Model 3?
- Replies: 8
- Views: 125633
Re: How powerful is Model 3?
This is really hard to say! It wouldn't be that hard to instrument the code to print out the number of polygons processed each frame to at least determine what Model 3 games were throwing around. I don't think there were any substantial modifications to the Pro-1000 ASICs used on Model 3 boards. The...
- Sun Jan 05, 2025 7:06 pm
- Forum: The Catwalk
- Topic: My Scorpio 3D model WIP
- Replies: 2
- Views: 16683
Re: My Scorpio 3D model WIP
Nice work! What modeling tool are you using?
- Sun Jan 05, 2025 12:45 am
- Forum: The Fitting Room
- Topic: Supermodel 0.3a-svn-860 (or above) exits if controller connected
- Replies: 1
- Views: 43754
Re: Supermodel 0.3a-svn-860 (or above) exits if controller connected
This looks like a crash. If you are able to build in debug mode, can you also try running it in gdb? In my case, I have to type "bin64\supermodel roms\scud.zip", and to do the following with gdb: gdb --args bin64\supermodel roms\scud.zip Then type "run". C:\projects\Supermodel>gd...
- Fri Dec 27, 2024 2:53 am
- Forum: The Fitting Room
- Topic: Framerate Issues and Random Sound Effects
- Replies: 3
- Views: 17485
Re: Framerate Issues and Random Sound Effects
I don't think the legacy engine changed at all since the earliest 0.3a snapshot so it's possible you were not actually using it? To ensure it was being used, check Supermodel.log afterwards. The entire runtime configuration is dumped there (look for the New3DEngine setting). Over time, I believe Sup...