Search found 184 matches

by Bart
Mon Jun 23, 2025 4:21 am
Forum: The Fitting Room
Topic: controller mapping issue
Replies: 1
Views: 3248

Re: controller mapping issue

Did you try running "supermodel -config-inputs" and re-mapping from scratch?
by Bart
Mon Jun 16, 2025 3:00 am
Forum: The Fitting Room
Topic: The Lost World with Xbox Controller
Replies: 1
Views: 57196

Re: The Lost World with Xbox Controller

Supermodel doesn't reset the INI so the frontend must be doing it. In order to figure out the button mappings, I usually recommend running Supermodel directly on the command line with -config-inputs. E.g.: supermodel -config-inputs Then carefully follow the on-screen instructions. You'll be able to ...
by Bart
Mon Jun 09, 2025 1:15 am
Forum: The Fitting Room
Topic: Audio output with - One WIN10 PC, two instances with two screens and two controllers
Replies: 1
Views: 118630

Re: Audio output with - One WIN10 PC, two instances with two screens and two controllers

It's not hard to compile Supermodel and I believe the instructions on the Help page are largely still correct. I'm not sure how to change the program name or even where the name is obtained from. We set a caption ("Supermodel - Game Name"), and that can be changed easily in Main.cpp. This ...
by Bart
Sun May 25, 2025 2:47 pm
Forum: The Catwalk
Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
Replies: 58
Views: 1303486

Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences

It doesn't fit the timeline. I've spoken to a few people who used to work at Real3D, some overlapping the Model 3 era, and no one has ever mentioned a post-Model 3 project with Sega. Real3D was pretty much finished by 1999 and in the year or two prior, they were trying to move into consumer PC grap...
by Bart
Sun May 25, 2025 2:36 pm
Forum: The Catwalk
Topic: Supermodel 3 AHK script
Replies: 1
Views: 38107

Re: Supermodel 3 AHK script

Core emulator functions are not configurable.
by Bart
Fri May 23, 2025 4:22 am
Forum: The Catwalk
Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
Replies: 58
Views: 1303486

Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences

and in general, why it's so hard for you to believe Hikaru is built using Real3D's technology? ;) It doesn't fit the timeline. I've spoken to a few people who used to work at Real3D, some overlapping the Model 3 era, and no one has ever mentioned a post-Model 3 project with Sega. Real3D was pretty ...
by Bart
Thu May 22, 2025 5:06 am
Forum: The Catwalk
Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
Replies: 58
Views: 1303486

Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences

This is pretty fascinating. I've not heard of Real3D developing anything after the Pro-1000. I believe work did start on a successor architecture, though, but no one has ever mentioned it being connected to Sega or seeing the light of day in any form. Who else might have developed this chip? Could i...
by Bart
Wed May 21, 2025 5:24 am
Forum: The Dark Room
Topic: Daytona USA 2: Power Edition - LOD problem
Replies: 5
Views: 124357

Re: Daytona USA 2: Power Edition - LOD problem

It should be possible to add a command line option that forces LOD to one of the 4 levels (IIRC, there were 4 right?). But I think this would be somewhat non-trivial to implement. I assume there is a lot of logic sprinkled throughout the new renderer to handle these cases and there isn't a single po...
by Bart
Sat Apr 26, 2025 12:28 am
Forum: The Catwalk
Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
Replies: 58
Views: 1303486

Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences

To make them single draw calls, do you create a single big mesh of all the sub-meshes to draw? Each one will need a different transform matrix applied. How does that get handled?

I'll need to catch myself up on how you handle translucency and that co-planar/stencil mechanism.
by Bart
Thu Apr 24, 2025 10:46 pm
Forum: The Catwalk
Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
Replies: 58
Views: 1303486

Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences

I see, thank you. ahh, I see, it seems opaques discarded only during that "1st pass". I don't know if Pro-1000 operates in passes per se but there is this concept of a contour texture. Alpha blending also works entirely differently than expected. One theory is that it actually renders onl...