Quick'n'dirty xlst games.xml -> clrmamepro dat file creator

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AAG
Posts: 1
Joined: Sat Oct 05, 2024 7:38 am

Quick'n'dirty xlst games.xml -> clrmamepro dat file creator

Post by AAG »

Hi

I knocked this up the other day - wonder if others might find it useful?
Maybe even add it to the "build workflow" and include the output in the build?

Its a xlst which transforms the Games.xml into dat file which can be loaded into clrmamepro.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
<xsl:output method="xml" indent="yes"/>

<xsl:template match="/">

<datafile>
    <header>
	    <name>Supermodel</name>
	    <description>Supermodel</description>
	    <category>Emulation</category>
		<clrmamepro/>
	</header>

    <xsl:for-each select="*/game">
    <machine> 
        <xsl:attribute name="name">
            <xsl:value-of select="@name"/>
        </xsl:attribute>

        <description><xsl:value-of select="identity/title"/>-<xsl:value-of select="identity/version"/></description>

        <xsl:for-each select="./roms/region[*]/file">
        <rom>
            <xsl:attribute name="name">
                <xsl:value-of select="@name"/>
            </xsl:attribute>
            <xsl:attribute name="crc">
                <xsl:value-of select="@crc32"/>
            </xsl:attribute>
        </rom>
        </xsl:for-each>
    </machine>
    </xsl:for-each>
 
</datafile>

</xsl:template>
</xsl:stylesheet>



If you want to try it out, navigate to

https://xslttest.appspot.com/

In the top box - you can either
* copy'n'paste the contents of your games.xml file, or
* enter url to the "raw view" on github eg https://raw.githubusercontent.com/trzy/ ... /Games.xml

Copy'n'paste the xlst code above into the 2nd box

Click the "run transformation" button.
Hopefully the results box gets populated. You can then copy the contents into a new file and then load that into clrmamepro.
Capture.PNG
Capture.PNG (40.65 KiB) Viewed 3864 times
NB On clrmamepro import - You'll get a warning about duplicate description of "Magical Truck Adventure-Japan" - I just accepted the "Description will be changed to 'Magical Truck Adventure-Japan_0'!"

I'm producing
<machine name="magtruck">
<description>Magical Truck Adventure-Japan</description>

<machine name="mgtrkbad">
<description>Magical Truck Adventure-Japan</description>

I suppose the resulting zips are a "split set" - but skim reading the loading code/trying to run a few of the "clone games" (which have the "parent" in the game.xml) - all seem to load ok - nothing printed to console to say nothing was found.

Notes
I haven't really done much with xslst before so might well be better ways to do this.
I've only run it on the latest games.xml from github - I have no idea if xml has changed between versions

Hope someone find this useful?
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