CRT-geom Shaders and spotlight issues on Sega Rally
Posted: Tue Jul 30, 2024 7:17 am
Hi Bart and everyone - thank you for the amazing emulator once again - I love having this running with my steering setup on my M1 and M2 macs - it simply runs like a dream and I'm now an expert on Daytona 2 - can you make a time travel machine so i can go back and show my skills in the arcade
I have a couple of questions if possible and not sure whether they can be answered...
1) I use the BGFX - CRT-geom-deluxe shader in MAME to get that curved CRT look on my emulation - is it possible to apply similar shaders on Supermodel - I've tried taking the files from the MAME directory in the GLSI directory for fs_grt-geom.bin and vs_grt-geom.bin and placing them in the directory where the supermodel emulator is and then adding in supermodel.ini under the global settings the following but tbh I'm not really sure what i am doing:
FragmentShader = fs_crt-geom.bin
VertexShader = vs_crt-geom.bin
I have attached both shader files as *.png so they can be uploaded here (just rename them to *.bin)
Files are attached for the shaders
2) Unrelated to question 1 is there a way to fix a weird lighting issue on sega rally that produces a black outline (rather than a faded transparency i suspect) around the headlights/street lights - it only happens at certain angles - see attached screenshot for the actual graphical issue i see (Screenshot 2024-07-30 at 8.10.09 AM.png)
Anyhelp on either issue would be greatly appreciated
Thanks All - Mike
I have a couple of questions if possible and not sure whether they can be answered...
1) I use the BGFX - CRT-geom-deluxe shader in MAME to get that curved CRT look on my emulation - is it possible to apply similar shaders on Supermodel - I've tried taking the files from the MAME directory in the GLSI directory for fs_grt-geom.bin and vs_grt-geom.bin and placing them in the directory where the supermodel emulator is and then adding in supermodel.ini under the global settings the following but tbh I'm not really sure what i am doing:
FragmentShader = fs_crt-geom.bin
VertexShader = vs_crt-geom.bin
I have attached both shader files as *.png so they can be uploaded here (just rename them to *.bin)
Files are attached for the shaders
2) Unrelated to question 1 is there a way to fix a weird lighting issue on sega rally that produces a black outline (rather than a faded transparency i suspect) around the headlights/street lights - it only happens at certain angles - see attached screenshot for the actual graphical issue i see (Screenshot 2024-07-30 at 8.10.09 AM.png)
Anyhelp on either issue would be greatly appreciated
Thanks All - Mike